- Configuring the Audio Tool in the Toolbar
- Audio Save Formats
- Insert Audio from the Web
- Uploading Audio from Local Machine
- Saving Audio to the Server
- Audio Replacement Functionality
- Deleting Audios
- Configuring Audio Display Position
- Customizing the Audio Quick Toolbar
- See Also
Contact Support
Audios in ASP.NET MVC Rich text editor Control
21 Mar 202520 minutes to read
The Rich Text Editor allows you to insert audio from online sources and local computers and then insert them into your content. You can insert the audio with the following list of options in the InsertAudioSettings property.
Configuring the Audio Tool in the Toolbar
You can add an Audio
tool in the Rich Text Editor toolbar using the ToolbarSettings
Items property.
To configure the Audio
toolbar item, refer to the below code.
@Html.EJS().RichTextEditor("editor").ToolbarSettings(e => e.Items((object)ViewBag.items)).Value(ViewBag.value).Render()
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.value = @"<p>The Syncfudion Rich Text Editor, a WYSIWYG (what you see is what you get) editor, is a user interface that allows you to create, edit, and format rich text content. You can try out a demo of this editor here.</p><p><b>Key features:</b></p><ul><li><p>Provides <IFRAME> and <DIV> modes.</p></li><li><p>Bulleted and numbered lists.</p></li><li><p>Handles images, hyperlinks, videos, hyperlinks, uploads, etc.</p></li><li><p>Contains undo/redo manager. </p></li></ul><div style='display: inline-block; width: 60%; vertical-align: top; cursor: auto;'><img alt='Sky with sun' src='https://cdn.syncfusion.com/ej2/richtexteditor-resources/RTE-Overview.png' width='309' style='min-width: 10px; min-height: 10px; width: 309px; height: 174px;' class='e-rte-image e-imginline e-rte-drag-image' height='174' /></div>";
ViewBag.items = new[] { "Audio" };
return View();
}
}
Audio Save Formats
The audio files can be saved as Blob
or Base64
URL by using the InsertAudioSettings.SaveFormat property, which is of enum type, and the generated URL will be set to the src
attribute of the <source>
tag.
The default
SaveFormat
property is set toBlob
format.
<audio>
<source src="blob:http://ej2.syncfusion.com/3ab56a6e-ec0d-490f-85a5-f0aeb0ad8879" type="audio/mp3" >
</audio>
<audio>
<source src="data:audio/mp3;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHA" type="audio/mp3" >
</audio>
Insert Audio from the Web
You can insert audio from either the hosted link or the local machine, by clicking the audio button in the editor’s toolbar. On clicking the audio button, a dialog opens, which allows you to insert audio from the web URL.
Inserting Audio from Web URLs
By default, the audio tool opens the audio dialog, allowing you to insert audio from an online source. Inserting the URL will be added to the src
attribute of the <source>
tag.
Uploading Audio from Local Machine
You can use the browse
option on the audio dialog, to select the audio from the local machine and insert it into the Rich Text Editor content.
If the path field is not specified in the InsertAudioSettings, the audio will be converted into the Blob
URL or Base64
and inserted inside the Rich Text Editor.
Server-Side Action
The selected audio can be uploaded to the required destination using the controller action below. Map this method name in InsertAudioSettings.SaveUrl and provide the required destination path through InsertAudioSettings.Path properties.
If you want to insert lower-sized audio files in the editor and don’t want a specific physical location for saving the audio, you can opt to save the format as
Base64
.
@Html.EJS().RichTextEditor("defaultRTE").ToolbarSettings(e => e.Items((object)ViewBag.items)).InsertAudioSettings(obj => obj.SaveUrl("/Home/SaveFiles").Path("../Files/")).Render()
using System.IO;
using System.Web;
using System.Web.Mvc;
namespace FileUpload.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.items = new[] { "Audio" };
return View();
}
[AcceptVerbs("Post")]
public void SaveFiles(HttpPostedFileBase UploadFiles)
{
if (UploadFiles != null)
{
string path = Server.MapPath("~/Files/");
// Create a new directory, if it does not exists
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
// Save a file in directory
UploadFiles.SaveAs(path + Path.GetFileName(UploadFiles.FileName));
}
}
}
}
Saving Audio to the Server
SaveFormat Sets the default save format of the audio element when inserted. Possible options are: Blob
and Base64
.
SaveUrl provides URL to map the action result method to save the audio.
RemoveUrl provides URL to map the action result method to remove the audio.
Renaming Audio Before Inserting
You can use the InsertAudioSettings property, to specify the server handler to upload the selected audio. Then by binding the FileUploadSuccess event, you can receive the modified file name from the server and update it in the Rich Text Editor’s insert audio dialog.
Refer rename.cs
controller file for configure the server-side.
@Html.EJS().RichTextEditor("editor").ToolbarSettings(e => e.Items((object)ViewBag.items)).InsertAudioSettings(obj => obj.SaveUrl("/Home/Rename").Path("../Uploads/")).FileUploadSuccess("onFileUploadSuccess").Render()
<script>
function onFileUploadSuccess(args) {
if (args.e.currentTarget.getResponseHeader('name') != null) {
args.file.name = args.e.currentTarget.getResponseHeader('name');
var filename = document.querySelectorAll(".e-file-name")[0];
filename.innerHTML = args.file.name.replace(document.querySelectorAll(".e-file-type")[0].innerHTML, '');
filename.title = args.file.name;
}
}
</script>
using System;
using System.IO;
using System.Web;
using System.Web.Mvc;
namespace RenameFile.Controllers
{
public class HomeController : Controller
{
int x = 0;
string filename;
public ActionResult Index()
{
ViewBag.items = new[] { "Audio" };
return View();
}
[AcceptVerbs("Post")]
public void Rename(HttpPostedFileBase UploadFiles)
{
try
{
if (UploadFiles != null)
{
filename = UploadFiles.FileName;
if (UploadFiles != null)
{
var fileSave = System.Web.HttpContext.Current.Server.MapPath("~/Uploads");
// Create a new directory, if it does not exists
if (!System.IO.Directory.Exists(fileSave))
{
System.IO.Directory.CreateDirectory(fileSave);
}
var fileName = Path.GetFileName(UploadFiles.FileName);
var fileSavePath = Path.Combine(fileSave, fileName);
// Rename a uploaded file name
while (System.IO.File.Exists(fileSavePath))
{
filename = "rteAudio" + x + "-" + fileName;
fileSavePath = Path.Combine(fileSave, filename);
x++;
}
if (!System.IO.File.Exists(fileSavePath))
{
UploadFiles.SaveAs(fileSavePath);
// Modified file name shared through response header by adding custom header
Response.Headers.Add("name", filename);
Response.StatusCode = 200;
Response.ContentType = "application/json; charset=utf-8";
}
}
}
}
catch (Exception)
{
Response.StatusCode = 204;
}
}
}
}
Restricting Audio by Size
You can restrict the audio uploaded from the local machine when the uploaded audio file size is greater than the allowed size by using the FileUploading event.
The file size in the argument will be returned in
bytes
.
In the following illustration, the audio size has been validated before uploading, and it is determined whether the audio has been uploaded or not.
@Html.EJS().RichTextEditor("editor").ToolbarSettings(e => e.Items((object)ViewBag.items)).InsertAudioSettings(obj => obj.SaveUrl("https://aspnetmvc.syncfusion.com/services/api/uploadbox/Save").Path("../Files/")).FileUploading("onFileUploading").Render()
<script>
function onFileUploading(args) {
var imgSize = 500000;
var sizeInBytes = args.fileData.size;
if ( imgSize < sizeInBytes ) {
args.cancel = true;
}
}
</script>
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.items = new[] { "Audio" };
return View();
}
}
Uploading Audio with Authentication
You can add additional data with the audio uploaded from the Rich Text Editor on the client side, which can even be received on the server side by using the FileUploading event and its customFormData
argument, you can pass parameters to the controller action. On the server side, you can fetch the custom headers by accessing the form collection from the current request, which retrieves the values sent using the POST method.
NOTE
By default, it doesn’t support the
UseDefaultCredentials
property; we need to manually append the default credentials with the upload request.
@Html.EJS().RichTextEditor("defaultRTE").ToolbarSettings(e => e.Items((object)ViewBag.items)).InsertAudioSettings(obj => obj.SaveUrl("/Home/SaveFiles").FileUploading("onFileUploading").Path("../Files/")).Render()
<script>
function onFileUploading(args) {
var accessToken = "Authorization_token";
// adding custom Form Data
args.customFormData = [{ 'Authorization': accessToken }];
}
</script>
using System.IO;
using System.Web;
using System.Web.Mvc;
namespace FileUpload.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.items = new[] { "Audio" };
return View();
}
[AcceptVerbs("Post")]
public void SaveFiles(HttpPostedFileBase UploadFiles)
{
string currentPath = Request.Form["Authorization"].ToString();
if (UploadFiles != null)
{
string path = Server.MapPath("~/Files/");
// Create a new directory, if it does not exists
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
// Save a file in directory
UploadFiles.SaveAs(path + Path.GetFileName(UploadFiles.FileName));
}
}
}
}
Audio Replacement Functionality
Once an audio file has been inserted, you can change it using the Rich Text Editor QuickToolbarSettings AudioReplace
option. You can replace the audio file using the web URL or the browse option in the audio dialog.
Deleting Audios
To remove audio from the Rich Text Editor content, select the audio and click the audioRemove
button from the quick toolbar. It will delete the audio from the Rich Text Editor content as well as from the service location if the InsertAudioSettings.RemoveUrl is given.
Once you select the audio from the local machine, the URL for the audio will be generated. You can remove the audio from the service location by clicking the cross icon.
Configuring Audio Display Position
Sets the default display property for audio when it is inserted in the Rich Text Editor using the InsertAudioSettings.LayoutOption property. It has two possible options: Inline
and Break
. When updating the display positions, it updates the audio elements’ layout position.
The default
layoutOption
property is set toInline
.
@Html.EJS().RichTextEditor("audio").ToolbarSettings(e => e.Items((object)ViewBag.items)).InsertAudioSettings(obj => obj.LayoutOption("Break")).Value(ViewBag.value).Render()
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.value = @"<p>The Syncfudion Rich Text Editor, a WYSIWYG (what you see is what you get) editor, is a user interface that allows you to create, edit, and format rich text content. You can try out a demo of this editor here.</p><p><b>Key features:</b></p><ul><li><p>Provides <IFRAME> and <DIV> modes.</p></li><li><p>Bulleted and numbered lists.</p></li><li><p>Handles images, hyperlinks, videos, hyperlinks, uploads, etc.</p></li><li><p>Contains undo/redo manager. </p></li></ul><div style='display: inline-block; width: 60%; vertical-align: top; cursor: auto;'><img alt='Sky with sun' src='https://cdn.syncfusion.com/ej2/richtexteditor-resources/RTE-Overview.png' width='309' style='min-width: 10px; min-height: 10px; width: 309px; height: 174px;' class='e-rte-image e-imginline e-rte-drag-image' height='174' /></div>";
ViewBag.items = new[] { "Audio" };
return View();
}
}
Customizing the Audio Quick Toolbar
The Rich Text Editor enables customization of the audio quick toolbar, allowing you to tailor its functionality with essential tools such as AudioReplace, Remove, and AudioLayoutOption.
By configuring these options in the QuickToolbarSettings property, you enhance the editor’s capabilities, facilitating seamless management and editing of audio directly within your content. This customization ensures a user-friendly experience for manipulating audio elements efficiently.
@Html.EJS().RichTextEditor("audio-quick-toolbar").ToolbarSettings(e => e.Items((object)ViewBag.items)).QuickToolbarSettings(e => { e.Audio((object)ViewBag.audio); }).Value(ViewBag.value).Render()
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.value = @"<p><b>Get started with Quick Toolbar to click on an audio</b></p>
<p>Using the quick toolbar, users can replace, display, and delete the selected audio.</p>
<p><audio controls><source src='https://cdn.syncfusion.com/ej2/richtexteditor-resources/RTE-Audio.wav' type='audio/mp3' /></audio></p>";
ViewBag.items = new[] { "Audio" };
ViewBag.audio = new[] { "AudioReplace", "Remove", "AudioLayoutOption"};
return View();
}
}